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franckyou

11
Posts
1
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A member registered Aug 12, 2019

Recent community posts

as I did mention on a previous comment, I'll be please to contribute and many will be. I know the struggle, working on a project like this by your own, while life catches you back and polutes your artistic asides. PLEASE, Make a kickstarter. I'm prety sure, you'll get some substantial incomes from there, some very good press and turn over online, and specialy, some essential motivation coming from passionate video game players. Your game as a potential to be good and loads of Metroid community players are waiting for it.

haha so simple and obvious! great one.

NOW I WANT MY FINAL GAME! *spoiled child voice mode

(1 edit)

I love the work you did, I've been there since almost day one following all the changes and played the first demos, I didn't try the last ones though, was afraid it'd take a bit away the big excitements when i'll play the final game. so my comment isn't really saying something relevant haha sorry ! But... I seen people here arguing about achievements, I can live with them in the game but i'd personally prefer without. these kind of games are made for getting lost and being in sort of immersion that when you play, you almost can forget you're irl. achievements can be worthy for many reasons, but please try not pushing too much with them, to not kill the immersion feeling.


really looking forward to the final shot.

keep up the hard work

best

F

I'm going through the exact same thing since I writing a novel and even though I'm almost done, life, mood, and this 'blaming yourself for non being productive while doing nothing' circle is real. Thing is when I'm out, this is the only thing I think of, I'm like 'damn, I want to write, right now' but when I'm home, I'm more often on 9gag or playing a game than writing. Just for you to know that you're not alone in this, and sometimes, those creativity emptiness can be somehow productive, because the moment you create again, you do it with a fresh eye and a big rage.

good luck man, keep it up

your game will be great.

-F

hey, so sorry I got so late to get back to you, had a hard week. Well; thanks for your reply. all good about the crouching :) ; regarding the menu select, looks it's about the joypad/keyboard, it was the down arrow thing, yeah, but nothing really bad. good luck and again thank you for the hard work. cheers

got to say the new update is great, I like the way the character got faster and more fluid. the little thing I can still mention is still the crouching (I can live with that tho, but still think it can be improved) and on the main menu, specially if we want to change a bit the button for the joystick or keyboard, choice, selection and validation (they all somehow get confusing to each other) ! overall, great update ! do you have a realistic release date ? 

ah yeah, true that this speed animation wasn't obvious to notice.

I personally liked to get stuck here and finally find the solution, reminded me Super Metroid in Brinstar, I guess this is where you found the idea ;)

I wish your game (so do you) wont starve haha, have you got a way to put some preorders or donations?

thanks for the reply, 

yes the second point you mentioned, crouching* was the right term, sorry I'm french haha.

Got you about the newsletter and update, I've followed on twitter anyway and will try to keep checking from time to time. 


keep up the good work, and good luck ! you'll get rewarded buy such effort, I know it.

big cheers

I loved this demo, I'm huge metroidvania fan and I can say you nailed it big time. Since you asked stuff to improve and impressions there is one little thing, when you lower the character on her knees, sometimes she stays stuck in this position and walks, it might be a bit confusing sometimes and we don't really know if she's walking normally or get slowered by something. this didn't get me away from the fun though, just a little suggestion. also, is there any newsletter i can subscribe to be warned about the release?